SEOUL, THE NIGHT

Seoul, The Night (humblebee, 2026)

The night martial law was declared, you sit at the desk those orders crossed.

Wishlist on Steam

November 2026 · Early Access — Steam

22:00 → 07:00 · the nine hours of that night

Trailer

The title screen, with a news ticker on the wallTrailer on our YouTube channel

About the game

Translated from the Korean original. If the two differ, the Korean version prevails.

Seoul, The Night follows a coordinator through nine hours on the night of December 3, 2024, handling radio traffic and paperwork in the situation room of the side that carried out martial law. The player takes orders, checks them and passes them on. Every step leaves a record.

The argumentThat night, the defense held not out of necessity but by luck — and just barely.

Everyone knows how it ends

Martial law was lifted within six hours, after the National Assembly passed a resolution demanding it. The institutions held, and the night settled into a reassuring story.

This game is about how close that was.

What stopped martial law that night was people — citizens who resisted, and soldiers and police who did their jobs as slowly as they could. A commander who told his men to take their time. Investigators who drove the long way on purpose. Military lawyers who said the order was unlawful. An official who said: put it in writing. Take a few of them out of the room, and the night ends differently.

What you do

  • Orders arrive by radio, by telephone, on paper, over the broadcast. What you can do with one depends on how it came in.
  • Approve, delay, send it back. Some moments call for a single careful sentence that means nothing at all.
  • Leave no record. The catch: bureaucracy does not move without making one.
  • Close the night, and the next day an envelope is waiting on the same desk: what the record wrote after that night.

Each time the night's plan gets past the people who hesitated, the cost is billed to the record — the deeper into the small hours, the thicker the evidence. The last scene is a court ruling, and what you did at this desk that night is read back: how many papers you stamped, how many you held back, the calls you missed, how many times you looked out of the window.

Accessibility — a seat at the desk for everyone

Everyone gets a seat at this desk. The game is built from public records that anyone can open, and what the player does is read papers, answer calls and stamp documents. Text size, contrast, subtitles, volume and camera sway are all set inside one settings folder. While you are reading, the in-game clock stops and incoming calls wait for you. Any press-and-hold can be done as a double press instead.

Screenshots

Key facts

Title
Seoul, The Night · 서울의 밤 · ソウルの夜
Developer and publisher
humblebee (험블비) — sole proprietorship
Release
November 2026 · Early Access — Steam
Demo
Platforms
PC — Windows · macOS · Linux
Languages
Korean, English, Japanese (at Early Access launch)
More supported languages will follow, each announced when it's ready
Age rating
Korean age rating: application in preparation. We'll post the rating and its classification number here once it's issued.
Record date
Steam
Store page AppID 5207140
Contact
press@humblebee.gg

The facts in this game follow the public record as of 2026-10-10 (court rulings, decisions, hearing transcripts, reporting). When new rulings or facts come out, a patch brings them in and this date moves with it.

How the game handles the record

  1. Characters go by their titles, not their names: the Defense Minister, the Counterintelligence Commander, the Defense Intelligence Commander, the coordinator.
  2. Where the records disagree, both versions stand side by side.
  3. There is no "better move." Every move that breaks through a line of defense is billed to the record: the more you succeed, the thicker the evidence.
  4. So the game ends not with a win or a loss but with a court ruling, and the papers the player handled that night are read back inside it.

Quotes from the public record

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Contact

Press

Press kit — fact sheets in three languages, images, logos and quote cards

Data files (for developers and press) — facts.json · llms.txt

AI disclosure

Pre-generated AI content. Some visual assets were produced with AI image tools and then reworked by hand: surface textures used by the procedural city renderer, and a set of pixel-art stills (concept passes from an image model, converted to pixel art with a diffusion tool, then edited). Store artwork was made the same way. In-game text was drafted with AI assistance and then edited and verified by the developer against the public record — hearings, court rulings, constitutional decisions, reporting. Parts of the code were written with an AI coding assistant. The game does not generate any content at runtime.

Corrections

If you spot a factual error, please let us know at press@humblebee.gg. When we correct it, we'll note the date in the change log below.

Change log